Dota2 Config Engine
Status: Defunct, due to changes from Valve
Language: Dota2’s Internal Config Scripting Language
Goal of this project was to extend the functionality of the Dota2 Keybinding system. The idea was to use the existing config file system in order to extend the keymapping system.
- Additional Modifier Keys
- Toggles for Auto Attack
- Multi-Level Camera Bindings
- Rune Location Camera Bindings